Luc Arbogast Print E-mail
Monday, 23 May 2011 21:18

An amazing voice. The singer is Luc Arbogast.

 
Digital Art: Its history and tools Print E-mail
Wednesday, 18 May 2011 18:25

 

 

 

RIOT

 

 

Suicide Solutions

 

Movatar

 

METAPET

 

No Fun

 

 

Tools:

Second Life

Fraps

3DRad

Jing

 
Longevity and Happiness Print E-mail
Monday, 06 December 2010 17:50

Two great talks from TED about longevity and happiness.

 
Solar Fields Print E-mail
Sunday, 07 November 2010 19:44

Great ambient from Sweden.

 

The Visionary Existence Laboratory is the main conceptual platform for the art of contemporary artist Carl-Erik Engqvist. From the perspective of a scientific preacher or a corporate shaman Engqvist engages himself with research concerning the potential of virtual realities, bio-, nano- and robot technology.

Combining his background of theology with ideas revolving around technological development, corporate structures and scientific breakthroughs Engqvist tries to create hybrids and symbiotic states that represents contemporary and future uses of the concept of the sacred but also the spiritual realm in itself.

He is the creator of The Visionary Existence Laboratory, the initiator to Dataspelsgruppen and co-founder and member of Gallery Maskinen. Currently he is working at HUMlab, an interdisciplinary digital humanities laboratory based in the north of Sweden.

The Visionary Existence Laboratory in itself functions as a mobile studio laboratory focusing on the meetings between art and technology. The laboratory is interested in questions related to robotechnology, nanotechnology, biotechnology and virtual worlds.

These four technological areas has an inherent potential in questioning and redefining such fundamental concepts as identity, consciousness, community and also what we consider being human.

In order to contribute to an open democratic development of these technologies and their impact on fundamental concepts it is relevant that different perspectives meet and collaborate, both theoretically and practically.

This is the essence of The Visionary Existence Laboratory and with that as a starting point the laboratory has four basic objectives:

1. Develop methods that facilitate meetings between artists, engineers, designers and researchers.

2. To function as a multidisciplinary platform for artistic work with a focus on robotechnology, nanotechnology, biotechnology and virtual worlds.

3. That from an artistic point of view using new technology and scientific knowledge to investigate existential, spiritual, ethical, religious, social, environmental and political issues.

4. Continuously challenge traditional artistic work through multidisciplinary projects and collaborations.

 

Contact

Publications

Cinematic inner space, 2011
An artistic study on the cinematic interpretation of the concept of revelation(existential, spiritual, religious) manifested in facial expressions.

 

Questions, 2011
Another machinima based on my fascination of loop structures within the context of computergames.

 

Robot presentations 2.0, 2010
Based on the keywords evolution, faith and unity these three conceptual presentations uses the symbol of the humanoid robot.

 

Etude 4, 2010
"Etude 4" is a collaboration between The Visionary Existence Laboratory, HUMlab and Reality Research Center.

 

Bloom, 2010
A machinima loop captured inside the post-apocalyptic single-player game Fallout 3 made by the U.S. company Bethesda.

 

Búsqueda, 2009
A collaborative installation about collaboration consisting of two computer stations, a wall based piece and a playable starfish with a diameter of 3,5 meters.

 

Crossing the field, 2009
“Crossing the field” is a machinima loop captured inside the virtual world Planet Calypso developed by the Swedish company MindArk.

 

Everyday multiverse, 2009
A soundwork based on two monologues presented by artificial voices about the state of the multiverse. Based on the philosophical ideas about modal realism.

 

Robot presentations 1.0, 2009
Three conceptuell presentations of the potential future use of robot technology.

 

Reality check, 2008
In this Second Life based machinima two avatars are trying to discuss reality from a real world and a digital world perspective.

 

Self Bot System, 2007
A robotconstruction that is trying to create a dynamic definition of the Self.

 

Man Conquers Nature, 2007
”Man Conquers Nature” is a box of plexiglas containing biological material.

 

Dataspelsgruppen, 2007
The artist collective Dataspelsgruppen was started through a common interest for computer- games and virtual realities.

 

23.05.11 - Luc Arbogast
18.05.11 - Digital Art: Its history and tools
06.12.10 - Longevity and Happiness
07.11.10 - Solar Fields
19.09.10 - Resignation, happiness and the Swedish election
10.07.10 - David Harvey - The Crises of Capitalism
10.07.10 - Social Pathology
27.06.10 - "Jus†ice, Stress" & "M.I.A, Born Free" & "DJ MEHDI, Signatune" by Romain Gavras
12.06.10 - Brain Spills and Mind Pollutants : The Loss of Knowledge in the Information Era
01.06.10 - FIXED: Human Enhancement
29.05.10 - U.F.O. Shaman visited Umeå, Sweden
29.05.10 - So the future doesn't need us?
06.04.10 - Transhumanism
05.04.10 - Anarcho-primitivism
07.03.10 - Kevin Kelly